Live Home 3d For Mac



Working with Objects

  1. Live Home 3d Free Download
  2. Live Home 3d For Mac Laptop
  3. Live Home 3d For Mac Crack
  4. Live Home 3d Pro For Mac Crack
  5. Interior Design Software For Mac

Jun 14, 2019 Live Home 3D Pro is powerful yet intuitive home design software that lets you build the house of your dreams right on your Mac, iPhone or iPad. It has every feature of Live Home 3D, plus some exclusive ones: 2D-elevation view; Build three and more stories buildings; Additional tools (building block, custom roof) Integrated furniture editing in. Learn about walls, the basis of your projects in Live Home 3D for Mac.

Walls are the basis of your project. You usually begin creating a floor plan by drawing external and then internal walls.

The program can create three wall types: Story Wall, Curtain Wall and Loft Wall. The Story Wall is a general type. This section of the documentation is dedicated to Story Walls. Most of this information is also applicable to Loft Walls. To verify or change the wall type, use the Object Properties tab of the Inspector. Walls of different types cannot join.

Operations common for all object types are discussed in the Basics section. This includes:

The Properties of Objects in 2D section explains how to apply a stroke, fill or pattern to an object using the 2D Properties tab of the Inspector.

The Applying Materials section explains how to apply materials to objects. The butt-ends of walls do not have independent materials. They use the same material as one of the wall sides.

Wall Segments

A wall segment is a straight piece of a wall that is limited by two end points. A selected wall displays two handles at its ends. You can drag one to change the wall length or direction. One side of the selected wall can be highlighted by the green color. This lets you distinguish the wall sides while you are using tools in the Inspector.

1 – Individual wall segment.

2–5 – Wall segments joined together.

3 and 4 – These were parts of a single segment that had been divided into two parts by joining the wall segment 5.

6 – Handles of the wall segment 5.

7 – The highlighted side of the wall segment 5.

If you add a wall segment that crosses another one ('X' intersection), both segments will split into two smaller segments. A segment will also split into two smaller ones if you join a new segment to the middle of the first one ('T' intersection). Joined wall segments can create corners.

The program can merge two segments of a straight wall into one when you remove the wall that crosses and splits it.

The word 'wall' is used in the program documentation both for a single wall segment and for a wall consisting of multiple wall segments when the number of segments does not matter.

When you are creating a room, wall segments should join in order to form a closed shape. The joint may break when you resize, move or add new wall segments. Places where segments are joined incorrectly are marked by red circles on the floor plan. You should move a segment aside and then return it back to restore the connection. If this doesn't help, delete the affected segments and add them again.

Adding and Removing Walls

To choose a tool for adding walls, open the Tools drop-down menu in the toolbar. The last used tool can be activated by clicking on the toolbar button directly.

To add a single wall segment:

  1. Activate the Straight Wall tool.
  2. Click on the floor plan to start drawing.
  3. Double-click at another point to specify the end of the wall.

To add an arc wall segment:

  1. Activate the Arc Wall tool.
  2. Click on the floor plan to start drawing.
  3. Click at another point to specify the end of the wall.
  4. Move the cursor across the wall to bend it in one direction or another.
  5. Click to finish changing the shape of the wall.

Note that an arc wall will consist of multiple straight segments. Curved walls are not supported.

To add a rectangular room:

  1. Activate the Room tool.
  2. Click on the floor plan to specify the position of a corner of the room.
  3. Click where the opposite corner should be located.

When you draw an adjoining room using the Room tool, make one of its walls overlap with a wall of another room exactly. The program will automatically create a single partitioning wall at the overlapping area.

To draw a room with any shape:

  1. Activate the Straight Wall tool.
  2. Click on the floor plan several times in order to specify the positions of the corners. The program will end the current wall segment and start a new one with each click.
  3. Click on the free end of the first wall to create the last corner and finish drawing.

When you draw, the program can snap the mouse pointer in order to help you align the wall with other objects, or to draw in a certain direction (e.g. horizontal or vertical).

To stop drawing an unfinished wall segment, press the Esc key.

To remove a wall, select it and press the Backspace key.

Selecting Walls

To select the whole room on the floor plan, click on any wall of this room.

To select a specific wall segment, click on it two times. The first click will select the room, and the second will select the wall.

All walls in your project are listed in the Project Tree. You can use this list to select walls individually, or all of them together.

Moving Walls

You can move a wall by dragging the middle of the wall or one of its ends on the floor plan. We are going to see what happens when you move a stand-alone wall segment, and a wall joined with other walls.

If you grab and move the middle of a stand-alone wall, you can relocate it as you do with other individual objects. The angle and length of the wall will not change.

By moving a wall end that is not joined with other walls, you can rotate the wall around its opposite end, which will retain its position. The length of the wall can also be changed in this way.

Live Home 3d Free Download

When you move a wall, which is a part of a room, the adjoined walls can change their length. The walls will remain connected.

You can also move a corner of a room. To do this, select one of the walls that create the corner. Holding down the Alt key, move the wall handle located in the corner. As before, the walls will stay connected.

If you select a single wall with both ends connected to other walls, and move one of the ends aside, you will break the link between walls.

To rip a wall out of a room, drag this wall holding the Alt key.

If you select and drag the whole room, all of its walls will move together without changing the size or angle. Note that you should not grab a wall but the floor.

Parameters of Walls

Most of the parameters of walls are located in the Inspector where you can change the geometric properties, or set up how the object looks on the floor plan or in the 3D view.

The geometric properties of walls can be found in the Object Properties tab of the Inspector. You can also choose the shape and size of the wall bases and wall crowns in the Mouldings section.

To set up the thickness of a wall, use the Thickness tool. The three buttons let you choose whether the internal, external, or both wall sides should move when you change the thickness.

The length of a stand-alone wall is the distance between its ends. When a wall is a part of a room, the program measures its length from inside of the room. To adjust the wall length, you can drag one of its ends on the floor plan. You can also input the exact length in the Inspector. The three buttons near the Length field determine whether one or both ends of the wall can move when you change the length.

In the Type popup menu, you can choose the wall type. Use the Story Wall type for standard walls. Use Loft Wall for walls in a loft. The Curtain Wall type is used when you need to customize the height of a wall.

The Curvature parameter lets you change the curvature of an arc wall. It also can turn a straight wall into an arc wall. The Segmentation parameter adjusts the number of segments used to create an arc wall.

The Master Wall drop-down menu contains templates of walls with predefined thicknesses and materials.

The Mouldings section of the Inspector allows you to set up the crown and base. The two identical sets of tools correspond to two wall sides. The image in the middle displays a wall (butt-end view). It shows mouldings if they are applied. One of the wall sides can be highlighted by the green color on the floor plan and in the Inspector. As a result, you can see which of the two tool sets corresponds to the internal or external wall side.

Base and crown have identical settings. At the top, there is a drop-down menu with templates. If no base or crown is needed, choose None. You can set up the width and height below. The Default button restores the default settings.

The Flip button swaps moulding settings and materials on the wall sides.

Each wall has two bases and two crowns as sub-items in the Project Tree.

You can apply different materials to each of the crowns, bases and wall sides.

Managing the Wall Height

Story Walls

The height of a Story Wall is equal to the story height which is set in the Building Properties tab of the Inspector. In other words, a Story Wall takes the full height from the floor to the ceiling.

Loft Walls

The height of a Loft Wall is limited by the roof located on the same story above the wall. When a roof is sloped, the top of the wall has different heights at different points just to reach the sloped ceiling. If there is no roof, the height of a Loft Wall is equal to the story height.

Curtain Walls

The Curtain Wall is the only wall type that allows you to customize its height directly. You can do this using the Object Properties tab in the Inspector.

In addition to properties available for the other wall types, Curtain Walls have the Start Height, End Height and Elevation.

Live Home 3d For Mac

By using the Start Height and End Height, you can set the wall height at its ends. These parameters can be set to different values.

The Elevation property defines how high the bottom of a wall is located above the floor level.

Unlike other wall types, you can add Curtain Walls on the Site layer. This can be used to create fences or other wall-like outdoor structures.

Elevation View

The 2D Elevation view allows you to add and edit the shape of openings, wall panels and niches. To display a particular wall in the Elevation view, select this wall in the 3D view or on the floor plan, and then open the 2D Elevation view. This feature is only available in the Pro edition.

Live Home 3d For Mac Laptop

Auxiliary Objects

The Dimension tool allows you to measure and show the distance between two points in your layout. It also allows you to set a certain distance between objects, or to change an object's size. The tool is available in the 2D Plan and 2D Elevation views.

To measure the distance between two points:

  1. Select the Dimension tool in the Auxiliaries tool set. This tool shares a button in the tool bar with the other tools. Click the button and hold to display all the tools.
  2. Click two times in the layout to define the two points.
  3. Click again to select where you want the measured value to be displayed.

The dimension object has three handles when selected. They are visible as white dots. The middle handle lets you adjust the distance between the numeric value and an object that you are measuring. The handles on the ends define the distance to be measured. These handles can be snapped to the object's frame or handles. Once snapped, the dimension object will update its value when you move one of those objects. You may sometimes need to zoom in to snap a handle of a dimension object properly.

The same measurement units are used for the rulers and dimensions. You can change the measurement units in the Project Settings dialog. To hide the measurement units on the floor plan, use the Suppress Units option in the dialog.

To change the font, size or color of the text, use the 2D Properties tab of the Inspector. The font size remains the same when you choose another scale in the Project Settings dialog.

When several dimension objects are selected, the Information bar displays their total length.

The Insert > Insert Auto Dimensions menu command lets you display the length of the walls on your floor plan automatically. This command adds auto dimensions on all stories at once.

Properties of a Dimension Object

Most properties can be found in the Object Properties tab of the Inspector.

1 – Choose whether one or the two ends should relocate when you change the Size in the Inspector. An end which will move will be indicated by an additional blue arrow (as shown in the right side in the picture). This option has no effect when you drag a handle with the mouse. That additional arrow is displayed only when the Affect underlying objects check box is on.

2 – The length of a dimension object. When you change the length, the position of one of the object's handles can be fixed depending on the option 1.

3 – This option allows the dimension tool to relocate or resize objects that it is attached to. See Setting the distance between the objects for details.

Live Home 3d For Mac Crack

4 – The offset of the value in the drawing. You can also change it by dragging the middle handle of the dimension object.

5 – Show or hide the extension lines. This and the following options are helpful to prevent overlapping the extension lines with other elements of your drawing.

6 – Change the length of the extension lines.

Live Home 3d Pro For Mac Crack

7 – Show either arrows or ticks at the ends of dimension objects.

8 – Choose what information to display: Size, Note (which is your own text) or both. You can also select whether the text should be placed above or below the dimension line.

9 – A text field to customize the Note.

Live home 3d for mac crack

10 – The font size of the text.

Home

11 – The color of the text.

Interior Design Software For Mac

Setting the Distance between Objects

To set the distance between two objects, such as windows, snap the handles of a dimension object to the handles of the windows. If you only need one of the windows to move, choose the corresponding option near the Size edit box. Set the Affect underlying objects check box. Then type the new distance into the Size box in the Inspector.

In most cases, dimension object handles can be placed just over the objects without snapping. Note that if a handle is placed over several objects, the top one will be moved.

Setting Object's Size

To resize an object, snap a dimension object to it, or place the handles at points on the object. Tick the Affect underlying objects option. Then set the Size.

This feature can be effectively used to properly scale images placed in the 2D Plan view. For example, you have imported a floor plan and wish to place objects over it. Attach a dimension object to two points in the image with a known distance between them. Finally, set the distance in the Size box to get the image resized.